31st of March 2014 - Update 0.6.3


- 4 revolver mods
- mortar mod - shoot grenade in the air to strike enemies with multipe lightnings

- buffed robert (rotating turrel)
- removed bonus time level completion mechanics for now
- changed the way levels generate and level transitions work
- changed mortar mod “fullly charge shots doesn’t spend ammo” to “fully charged shot gives grenade back” to clear confusion when ammo saved by fishing hook
- changed robert debris so they won’t be able to hide coins and pickups
- some design tweaks to laser box enemy
- added visual cue to lasers when they worm up and don’t do damage
- laser enemy balancing
- removed keybindings for weapon slots 3 and 4

- fixed tara’s spheres not slowing down player if revolver is wielded
- fixed mortar mod adding more than max ammo
- fixed laser box enemy not doing any damage
- fixed some secret button positions
- fixed some items in shop being available for purchase eve if there’s not enough coins on player after purchase of another item
- fixed typo in “quick”
- fixed some secret buttos hovering in the air
- fixed some pathfinding issues with ramps and rudolphs

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22nd of March 2014 - Update 0.6.2

- model for a laser mini-sentry
- when room is cleared “crowns” will be shown indicating if damage was taken, was there misses, and if it was quick
- 3 revolver mods
- 1 shotgun mod
- added sounds for shells hitting ground
- 5 more room layouts
- added 1 eye item

- polished some old layouts
- when no upgrade charges left in shop “reset” will add ability to choose one more instead of doing nothing
- colors and textures on a different levels
- alternative weapon now can be swapped in the same manner as eye items
- mannie mines will now do critical damage to him and other enemies on explosion
- ghost now teleports on taking damage
- upgrades now cost more
- some color tweaks
- changed the way teleport works slightly
- chest in a treasure room will now face the entrance
- fixed stanley’s neck hitbox
- changed design of masa

- fixed bug when gambling machine was still active even after it should be closed
- fixed some problems with pathfinding
- fixed critical spot not working for charlie
- fixed critical spot for tree-looking enemy
- fixed some hud positioning
- fixed tara being model appear squished

3rd of March 2014

Update 0.6.1 - Nicer colors- Changed some colors and some enemy designs- Redone shop’s UI on a NGUI, now it looks and feels better- Gambling machines now can be playe a limited amount of games- Replaced Random Gun unlock with Random Eye unlockLeave feedback: http://forum.fancyskulls.comHow to get latest version: the game:

Update 0.6.1 - Nicer colors
- Changed some colors and some enemy designs
- Redone shop’s UI on a NGUI, now it looks and feels better
- Gambling machines now can be playe a limited amount of games
- Replaced Random Gun unlock with Random Eye unlock

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22nd of February 2014 - Update 0.6 Give Them Lasers

Update 0.6 Give Them Lasers
- 4 new enemy types
- visual tweaks
- balance tweaks
- dynamic difficulty
- separate shops for upgrades and items
- player can only carry 2 weapons at once now
- choose from 3 weapon mods at the shops
- Rudolph now can only be heard from a certain distance
- lines object that triggered spawn don’t go to every egg


16th of January 2014 - Update 0.5.2 - Faster Loading

This update makes loading levels much faster thanks to some code optimization and switching pathfinding solution. Other changes are less significant, but in the next update I plan to focus on making game more exciting and improving balance and dynamics of a game.

- added shotgun mod “walk backwards to regenerate ammo”
- sound for picking up eye
- 3d models for matchbox, rattle, marked card and pin

- levels now load much faster
- changed amount of levels and rooms on each level
- clearing a room now will boost mana regeneration for a small period of time
- alchemist’s eye tweaks to prevent transforming some objects into same objects
- flamethrower now will damage objects
- jumping now will regenerate mana as well as walking
- reset and random upgrade options now have a chance of appearing in a vending machine instead of always being available
- slightly nerfed ray gun
- coins now will spawn in front of coin slot machine

bug fixes
- fixed interaction failing sometimes with chest
- fixed jump speed not changing after picking up wheel
- removed “caged crystal” item
- fixed shotgun mod “no reloading when not on full health” not working
- fixed fireball spell not aiming properly
- fixed game losing focus in windowed mode on after level loading
- fixed mana regenerating too quickly
- some more minor fixes

Discuss update and report bugs here:

1st of January 2014 - update 0.5.1

- fixed some weapon names displayed incorrectly at the shops
- fixed enemy projectiles and some objects spawning at very small size and not getting bigger
- fixed some enemies seeing through walls
- fixed weapon switching too fast to previous weapon if it has no ammo, preventing scrolling trough weapons
- fixed damage arrow not fading away slowly
- fixed not showing popups after level change
- fixed some enemies seeing through walls
- fixed some revolver upgrades
- fixed a case when after starting a game with custom build and then starting a normal game it would still start with previous build
- fixed some typos and wrong names (I forgot to fix typo in Alchemist’s Eye name, though)
- fixed cannon “follow crosshair” mod
- possible fix for a case when enemy projectiles and other objects would not scale up
- corrected coins position around gambling machine

- less resources in a bonus chest
- at least one mobile enemy will spawn in a room

Discuss update and report found bugs here:

Happy New Year!

24th of December 2013 - Update 0.5 - Sound And Vision

- lowered conditions for unlocking stating builds
- changed color palette for enemies
- redone HUD using NGUI plugin which make it a bit faster and easier to make it prettier
- ability will remind when it’s available to use in HUD by animation
- HUD popups now more readable and stack
- some visual tweaks

- new eye - random mod
- three new items
- added random mod option to the shop which costs one key
- few fore weapon mods
- x hits in a row gives y mods changed so shooting mines or enemy projectiles will not reset it
- added effect for shots that do double damage similar to crit effect
- added effect of connection from object that triggered spawn to eggs
- new sounds for enemies, items, eyes, etc
- music?
- procedural shattering of enemies, which means they will shatter differently every time
- few floor textures
- rudimentary controller support - you can bind keys and use it in-game, no menu navigation. default binings for 360 controller, you might need to reset keybindings to default to get it working

- possible fix for beam at the end of the level not working
- fixed performance issues after opening bonus chest at the start of the level
- pathfinding issues in certain rooms
- fixes for ray gun mods
- some minor fixes

How to update:

Humble Store and BMT micro

In case you’ve lost your download link, proceed to this page.
Also you can add Fancy Skulls to your Humble Bundle library, to make things a bit easier, here is how.


Go to your wallet and download new version.

2nd of December 2013

Pay what you want for Fancy Skulls on IndieGameStand!

From 2 to 5 of December

1st of December 2013

Another first impression video, by Marly

(version 0.4.1)

1st of December 2013

First impressions by lukenuetzmann

(version 0.4.1)

26th of November 2013 - Update 0.4.1 “Shells”

Because 0.4 contained critical bug, here is 0.4.1 in the same day already!

- fixed bug where it was not possible to die and progress to the next level
- added bonus for completing level quickly
- added empty shells for reveolver, smg and shotgun
- fixed mod for flamethrower “cook items for fuel” not working
- ammo will not be picked up when carriyng maximum amount of that ammo type

25th of November 2013 - Update 0.4 “Screenshake”

- screenshake effect added when firing some weapons, to explosions and when player gets hit
- added 6 enemy types
- added 2 items
- threasure chest will always contain weapon on a first floor, eye on a second
- shop in a exit rooms on first and second floors
- first floor is slightly easier than second
- some enemy projectiles can’t be destroyed by shooting
- flames destroy any enemy projectile
- reworked room layouts
- room walls on a same floor have slight brighness/saturation variations
- few more weapon mods
- spyglass item now will work as soon as it’s picked up and will show enemy silhouettes instead of names, which can be seen through obstacles
- mannie’s mines are no longer explode from first revolver shot, but pushed away
- added keybinding for taking screenshots, which are stored in game’s folder
- displaying slot number and max ammo by pressing tab for carried weapons
- optimizations
- balance
- bugs fixed
- some things tweaked

Discuss update it on forum!

Buy the game!

How to update

30th of October 2013

Fancy Skulls forum now exist.
Join and talk about the game!
You can log in with Twitter, Google, or Facebook. Or even with Yahoo.
So it’s super easy. Also it’s powered by Discourse which is amazing forum software - like, reinvention of forums.

Fancy Skulls forum now exist.

Join and talk about the game!

You can log in with Twitter, Google, or Facebook. Or even with Yahoo.

So it’s super easy. Also it’s powered by Discourse which is amazing forum software - like, reinvention of forums.

21st of October 2013

Update 0.3

- added challenges and unlockable “starting builds”
- update check in menu, if new version is availible it will let you know
- options now available in main menu as well as in pause menu
- changed visual design for one enemy - skull
- added “champion” version for that enemy
- removed pickups for mana, mana now regenerates by walking
- resolution and keybindings can now be changed in game, since there is now way to show launcher on Linux
- fixed resolution setting incorectly in fullscreen on start on Linux
- added some trees
- added textures on walls and geometry
- added coin slot machine
- added charge bar for mortir
- eye names now displayed in shops
- death and win count in main menu
- save file to save progress
- few new layouts for secret and treasure rooms
- new icon
- some balance tweaks
- some optimization
- some new sounds
- bug fixes

20th of August 2013 - What is next for Fancy Skulls

I plan to release next update sometime around 1st September.

Next update will be focused on polish, challenges and unlocks.

Polish means tweaking effects, making more decorations, some work on overall level design. Visual and gameplay-wise.

Challenges and unlocks will add some goals and rewards. Simple excample - you complete game without taking damage and unlock a option to start with a paricular item.

Thanks for playing!

Update: That was optimistic, as post-release matters took some time, so new ETA on next update is “somewehere in the middle of September”.

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